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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBufferDesc
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRDGBufferDesc CreateIndirectDesc
(
uint32 NumElements |
Create the descriptor for an indirect RHI call. | RenderGraphResources.h | |
static FRDGBufferDesc CreateIndirectDesc
(
uint32 NumElements |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateIndirectDesc
(
uint32 BytesPerElement, |
RenderGraphResources.h |
CreateIndirectDesc(uint32)
Description
Create the descriptor for an indirect RHI call.
Note, IndirectParameterStruct should be one of the: struct FRHIDispatchIndirectParameters struct FRHIDrawIndirectParameters struct FRHIDrawIndexedIndirectParameters
| Name | CreateIndirectDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
template<typename IndirectParameterStruct>
static FRDGBufferDesc CreateIndirectDesc
(
uint32 NumElements
)
CreateIndirectDesc(uint32)
| Name | CreateIndirectDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
static FRDGBufferDesc CreateIndirectDesc
(
uint32 NumElements
)
CreateIndirectDesc(uint32, uint32)
| Name | CreateIndirectDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
static FRDGBufferDesc CreateIndirectDesc
(
uint32 BytesPerElement,
uint32 NumElements
)