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Descriptor for render graph tracked Buffer.
| Name | FRDGBufferDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
Syntax
struct FRDGBufferDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BytesPerElement | uint32 | Stride in bytes for index and structured buffers. | RenderGraphResources.h | |
| Metadata | const FShaderParametersMetadata * | Meta data of the layout of the buffer for debugging purposes. | RenderGraphResources.h | |
| NumElements | uint32 | Number of elements. | RenderGraphResources.h | |
| Usage | EBufferUsageFlags | Bitfields describing the uses of that buffer. | RenderGraphResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetSize() |
Returns the total number of bytes allocated for a such buffer. | RenderGraphResources.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRDGBufferDesc CreateBufferDesc
(
uint32 NumElements |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateBufferDesc
(
uint32 BytesPerElement, |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateByteAddressDesc
(
uint32 NumBytes |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateByteAddressDesc
(
uint32 NumElements |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateByteAddressUploadDesc
(
uint32 NumElements |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateByteAddressUploadDesc
(
uint32 NumBytes |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateIndirectDesc
(
uint32 BytesPerElement, |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateIndirectDesc
(
uint32 NumElements |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateIndirectDesc
(
uint32 NumElements |
Create the descriptor for an indirect RHI call. | RenderGraphResources.h | |
static FRDGBufferDesc CreateRawIndirectDesc
(
uint32 NumBytes |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateStructuredDesc
(
uint32 NumElements |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateStructuredDesc
(
uint32 BytesPerElement, |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateStructuredUploadDesc
(
uint32 NumElements |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateStructuredUploadDesc
(
uint32 BytesPerElement, |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateUploadDesc
(
uint32 NumElements |
RenderGraphResources.h | ||
static FRDGBufferDesc CreateUploadDesc
(
uint32 BytesPerElement, |
RenderGraphResources.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FRDGBufferDesc& Other |
RenderGraphResources.h | ||
bool operator==
(
const FRDGBufferDesc& Other |
RenderGraphResources.h |