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API > API/Runtime > API/Runtime/RenderCore
| Name | FRDGBarrierBatchEnd |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphPass.h |
| Include Path | #include "RenderGraphPass.h" |
Syntax
class FRDGBarrierBatchEnd
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGBarrierBatchEnd
(
FRDGPass* InPass, |
RenderGraphPass.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BarrierLocation | ERDGBarrierLocation | RenderGraphPass.h | ||
| Dependencies | TArray< FRDGBarrierBatchBegin *, TInlineAllocator< 4, FRDGArrayAllocator > > | RenderGraphPass.h | ||
| Pass | FRDGPass * | RenderGraphPass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddDependency
(
FRDGBarrierBatchBegin* BeginBatch |
Inserts a dependency on a begin batch. A begin batch can be inserted into more than one end batch. | RenderGraphPass.h | |
FRDGBarrierBatchEndId GetId() |
RenderGraphPass.h | ||
bool IsPairedWith
(
const FRDGBarrierBatchBegin& BeginBatch |
RenderGraphPass.h | ||
void Reserve
(
uint32 TransitionBatchCount |
RenderGraphPass.h | ||
void Submit
(
FRHIComputeCommandList& RHICmdList, |
RenderGraphPass.h |