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API > API/Runtime > API/Runtime/RenderCore
| Name | FRDGBarrierBatchEndId |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphPass.h |
| Include Path | #include "RenderGraphPass.h" |
Syntax
struct FRDGBarrierBatchEndId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderGraphPass.h | |||
FRDGBarrierBatchEndId
(
FRDGPassHandle InPassHandle, |
RenderGraphPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BarrierLocation | ERDGBarrierLocation | RenderGraphPass.h | ||
| PassHandle | FRDGPassHandle | RenderGraphPass.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FRDGBarrierBatchEndId Other |
RenderGraphPass.h | ||
bool operator==
(
FRDGBarrierBatchEndId Other |
RenderGraphPass.h |