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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphAllocator.h |
| Include | #include "RenderGraphAllocator.h" |
Syntax
class FRDGAllocator
Constructors
| Type | Name | Description | |
|---|---|---|---|
FRDGAllocator
(
FRDGAllocator&& |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| T * | Alloc
(
TArgs&&... Args |
Allocates and constructs an object and tracks it for destruction. | |
| void * | Allocates raw memory. | ||
| T * | AllocNoDestruct
(
TArgs&&... Args |
Allocates a C++ object with no destructor tracking (dangerous!). | |
| PODType * | AllocUninitialized
(
uint64 Count |
Allocates an uninitialized type without destructor tracking. | |
| int32 | GetByteCount () |
||
| FRDGAllocator & | GetTLS () |
||
| void | ReleaseAll () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FRDGAllocator & | operator=
(
FRDGAllocator&& |
Classes
Constants
| Name | Description |
|---|---|
| AllocatorTLSSlot |