Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGAllocator
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphAllocator.h |
| Include | #include "RenderGraphAllocator.h" |
template<typename T, typename... TArgs>
T * AllocNoDestruct
(
TArgs &&... Args
)
Remarks
Allocates a C++ object with no destructor tracking (dangerous!).