Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FIoStoreShaderGroupEntry
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include | #include "ShaderCodeArchive.h" |
bool IsGroupCompressed&40;&41; const
Remarks
Some groups can be stored uncompressed if their compression wasn't beneficial (this is very vell possible, for groups that contain only one small shader.