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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FIoStoreShaderCodeArchive
| |
|
| Name |
FShaderGroupPreloadEntry |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path |
#include "ShaderCodeArchive.h" |
Syntax
struct FShaderGroupPreloadEntry
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FShaderGroupPreloadEntry()
|
|
ShaderCodeArchive.h |
|
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
~FShaderGroupPreloadEntry()
|
|
ShaderCodeArchive.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bNeverToBePreloaded |
uint32 |
|
ShaderCodeArchive.h |
|
| FramePreloadStarted |
uint32 |
|
ShaderCodeArchive.h |
|
| IoRequest |
FIoRequest |
|
ShaderCodeArchive.h |
|
| NumRefs |
uint32 |
|
ShaderCodeArchive.h |
|
| PreloadEvent |
FGraphEventRef |
|
ShaderCodeArchive.h |
|
Functions
Public