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| Name | FIoRequest |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/IO/IoDispatcher.h |
| Include Path | #include "IO/IoDispatcher.h" |
Syntax
class FIoRequest
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIoRequest () |
IO/IoDispatcher.h | ||
FIoRequest
(
const FIoRequest& Other |
IO/IoDispatcher.h | ||
FIoRequest
(
FIoRequest&& Other |
IO/IoDispatcher.h | ||
FIoRequest
(
FIoRequestImpl* InImpl |
IO/IoDispatcher.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FIoRequest() |
IO/IoDispatcher.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Impl | FIoRequestImpl * | IO/IoDispatcher.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Cancel() |
IO/IoDispatcher.h | ||
const FIoBuffer * GetResult() |
IO/IoDispatcher.h | ||
const FIoBuffer & GetResultOrDie() |
IO/IoDispatcher.h | ||
void Release() |
IO/IoDispatcher.h | ||
FIoStatus Status() |
IO/IoDispatcher.h | ||
void UpdatePriority
(
int32 NewPriority |
IO/IoDispatcher.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIoRequest & operator=
(
const FIoRequest& Other |
IO/IoDispatcher.h | ||
FIoRequest & operator=
(
FIoRequest&& Other |
IO/IoDispatcher.h |