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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
| Include | #include "GlobalShader.h" |
Syntax
class FGlobalShaderMapId
Remarks
Class that encapsulates logic to create a DDC key for the global shader map.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGlobalShaderMapId
(
EShaderPlatform Platform, |
Create a global shader map Id for the given platform. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AppendKeyString
(
FString& KeyString, |
Append to a string that will be used as a DDC key. | |
| const TMap< FString, TArray< FShaderTypeDependency > > & | |||
| bool |