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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGlobalShaderMapId
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
| Include | #include "GlobalShader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/GlobalShader.cpp |
void AppendKeyString
&40;
FString & KeyString,
const TArray< FShaderTypeDependency > & Dependencies
&41; const
Remarks
Append to a string that will be used as a DDC key.