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API > API/Runtime > API/Runtime/RenderCore
| |
|
| Name |
FGlobalDynamicVertexBufferAllocation |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/GlobalRenderResources.h |
| Include Path |
#include "GlobalRenderResources.h" |
Syntax
struct FGlobalDynamicVertexBufferAllocation
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Buffer |
uint8 * |
The location of the buffer in main memory. |
GlobalRenderResources.h |
|
| VertexBuffer |
FVertexBuffer * |
The vertex buffer to bind for draw calls. |
GlobalRenderResources.h |
|
| VertexOffset |
uint32 |
The offset in to the vertex buffer. |
GlobalRenderResources.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns true if the allocation is valid. |
GlobalRenderResources.h |
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