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Unreal Engine C++ API Reference > Runtime > RenderCore
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/GlobalRenderResources.h |
Include | #include "GlobalRenderResources.h" |
Syntax
class FGlobalDynamicVertexBuffer
Remarks
A system for dynamically allocating GPU memory for vertices.
Constructors
Type | Name | Description | |
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FGlobalDynamicVertexBuffer
(
FRHICommandListBase& InRHICmdList |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FAllocation | Allocates space in the global vertex buffer. | |
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void | Commit () |
Commits allocated memory to the GPU. |
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void | ||
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void | Init
(
FRHICommandListBase& InRHICmdList |
|
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bool | Returns true if log statements should be made because we exceeded GMaxVertexBytesAllocatedPerFrame |
Typedefs
Name | Description |
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FAllocation |