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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGlobalDynamicReadBuffer
Information regarding an allocation from this buffer.
| Name | FAllocation |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/DynamicBufferAllocator.h |
| Include Path | #include "DynamicBufferAllocator.h" |
Syntax
struct FAllocation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAllocation() |
Default constructor. | DynamicBufferAllocator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffer | uint8 * | The location of the buffer in main memory. | DynamicBufferAllocator.h | |
| ReadBuffer | FDynamicAllocReadBuffer * | The read buffer to bind for draw calls. | DynamicBufferAllocator.h | |
| SRV | FRHIShaderResourceView * | DynamicBufferAllocator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Returns true if the allocation is valid. | DynamicBufferAllocator.h |