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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FDispatchShaderBundleWorkGraph
Input record structure should match the one declared in the shader.
| Name | FEntryNodeRecord |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderBundles.h |
| Include Path | #include "ShaderBundles.h" |
Syntax
struct FEntryNodeRecord
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DispatchGridSize | uint32 | ShaderBundles.h | ||
| PlatformData | FUintVector | ShaderBundles.h | ||
| RecordCount | uint32 | ShaderBundles.h |