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Global work graph shader used to dispatch a shader bundle.
| Name | FDispatchShaderBundleWorkGraph |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderBundles.h |
| Include Path | #include "ShaderBundles.h" |
Syntax
class FDispatchShaderBundleWorkGraph : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FDispatchShaderBundleWorkGraph
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShaderBundles.h | |||
FDispatchShaderBundleWorkGraph
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
ShaderBundles.h |
Structs
| Name | Remarks |
|---|---|
| FEntryNodeRecord | Input record structure should match the one declared in the shader. |
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FDispatchShaderBundleWorkGraph | ShaderBundles.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FDispatchShaderBundleWorkGraph >::Type | ShaderBundles.h | |
| ShaderMapType | FGlobalShaderMap | ShaderBundles.h | |
| ShaderMetaType | FGlobalShaderType | ShaderBundles.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | ShaderBundles.h | |
| InterfaceType | ETypeLayoutInterface::Type | ShaderBundles.h | |
| ShaderTypeRegistration | FShaderTypeRegistration | ShaderBundles.h | |
| ThreadGroupSizeX | const uint32 | ShaderBundles.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FShaderResourceParameterRecordArgBufferParam | ShaderBundles.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTypeLayoutDesc & GetTypeLayout() |
ShaderBundles.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShader * ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
ShaderBundles.h | ||
static FShader * ConstructSerializedInstance() |
ShaderBundles.h | ||
static int32 GetMaxShaderBundleSize() |
ShaderBundles.h | ||
static void GetPermutationIdStringImpl
(
int32 PermutationId, |
ShaderBundles.h | ||
static ShaderMetaType & GetStaticType() |
ShaderBundles.h | ||
static void InternalDestroy
(
void* Object, |
ShaderBundles.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
ShaderBundles.h | ||
static FEntryNodeRecord MakeInputRecord
(
uint32 RecordCount, |
ShaderBundles.h | ||
static void ModifyCompilationEnvironment
(
const FGlobalShaderPermutationParameters& Parameters, |
ShaderBundles.h | ||
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
ShaderBundles.h | ||
static bool ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |
ShaderBundles.h | ||
static bool ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
ShaderBundles.h | ||
static EShaderPermutationPrecacheRequest ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
ShaderBundles.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
ShaderBundles.h |