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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FDepthStencilBinding
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShaderParameterMacros.h | |||
FDepthStencilBinding
(
FRDGTexture* InTexture, |
ShaderParameterMacros.h | ||
FDepthStencilBinding
(
FRDGTexture* InTexture, |
Creates a render target binding informations for a depth/stencil texture. | ShaderParameterMacros.h | |
FDepthStencilBinding
(
FRDGTexture* InTexture, |
ShaderParameterMacros.h | ||
FDepthStencilBinding
(
FRDGTexture* InTexture, |
ShaderParameterMacros.h |
FDepthStencilBinding()
| Name | FDepthStencilBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
FDepthStencilBinding()
FDepthStencilBinding(FRDGTexture *, ERenderTargetLoadAction, FExclusiveDepthStencil)
| Name | FDepthStencilBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
FDepthStencilBinding
(
FRDGTexture * InTexture,
ERenderTargetLoadAction InDepthLoadAction,
FExclusiveDepthStencil InDepthStencilAccess
)
FDepthStencilBinding(FRDGTexture *, ERenderTargetLoadAction, ERenderTargetLoadAction, FExclusiveDepthStencil)
Description
Creates a render target binding informations for a depth/stencil texture.
Notes: Load and store action are on explicit without default values, to force the user to not forget one of these.
| Name | FDepthStencilBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
FDepthStencilBinding
(
FRDGTexture * InTexture,
ERenderTargetLoadAction InDepthLoadAction,
ERenderTargetLoadAction InStencilLoadAction,
FExclusiveDepthStencil InDepthStencilAccess
)
FDepthStencilBinding(FRDGTexture , FRDGTexture , ERenderTargetLoadAction, FExclusiveDepthStencil)
| Name | FDepthStencilBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
FDepthStencilBinding
(
FRDGTexture * InTexture,
FRDGTexture * InResolveTexture,
ERenderTargetLoadAction InDepthLoadAction,
FExclusiveDepthStencil InDepthStencilAccess
)
FDepthStencilBinding(FRDGTexture , FRDGTexture , ERenderTargetLoadAction, ERenderTargetLoadAction, FExclusiveDepthStencil)
| Name | FDepthStencilBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
FDepthStencilBinding
(
FRDGTexture * InTexture,
FRDGTexture * InResolveTexture,
ERenderTargetLoadAction InDepthLoadAction,
ERenderTargetLoadAction InStencilLoadAction,
FExclusiveDepthStencil InDepthStencilAccess
)