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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TRefCountPtr< IPooledRenderTarget > AllocatePooledTexture
(
const FRDGTextureDesc& Desc, |
RenderGraphUtils.h | ||
bool AllocatePooledTexture
(
const FRDGTextureDesc& Desc, |
RenderGraphUtils.h |
AllocatePooledTexture(const FRDGTextureDesc &, const TCHAR *)
| Name | AllocatePooledTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
TRefCountPtr < IPooledRenderTarget > AllocatePooledTexture
(
const FRDGTextureDesc & Desc,
const TCHAR * Name
)
AllocatePooledTexture(const FRDGTextureDesc &, TRefCountPtr< IPooledRenderTarget > &, const TCHAR *)
| Name | AllocatePooledTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
bool AllocatePooledTexture
(
const FRDGTextureDesc & Desc,
TRefCountPtr < IPooledRenderTarget > & Out,
const TCHAR * Name
)