 |
FAsyncReallocationRequest |
Asynchronous reallocation request. |
|
 |
FBlendStateInitializerRHI |
|
|
 |
FBoundShaderStateInput |
|
|
 |
FBoundShaderStateKey |
Key used to map a set of unique decl/vs/ps combinations to a vertex shader resource |
|
 |
FBoundShaderStateLookupKey |
Non-reference-counted version of shader state key. |
|
 |
FByteAddressBuffer |
|
|
 |
FCachedBoundShaderStateLink |
Encapsulates a bound shader state's entry in the cache. |
|
 |
FCachedBoundShaderStateLink_Threadsafe |
|
|
 |
FClearValueBinding |
|
|
 |
FCopyBufferRegionParams |
|
|
 |
FCrossGPUTransferFence |
|
|
 |
FDebugName |
A type used only for printing a string for debugging/profiling. |
|
 |
FDefaultRHIRenderQueryPool |
|
|
 |
FDepthStencilStateInitializerRHI |
|
|
 |
FDrawCallCategoryName |
|
|
 |
FDumpTransitionsHelper |
|
|
 |
FDynamicReadBuffer |
|
|
 |
FDynamicRHI |
The interface which is implemented by the dynamically bound RHI. |
|
 |
FDynamicRHIPSOFallback |
Dynamic RHI for RHIs that do not support real Graphics/Compute Pipelines. |
|
 |
FExclusiveDepthStencil |
|
|
 |
FGenericDataDrivenShaderPlatformInfo |
|
|
 |
FGenericRHIGPUFence |
Generic implementation of FRHIGPUFence. |
|
 |
FGenericRHIStagingBuffer |
|
|
 |
FGenericStaticFeatureLevel |
|
|
 |
FGenericStaticShaderPlatform |
|
|
 |
FGPUDefragAllocator |
Simple best fit allocator, splitting and coalescing whenever/ wherever possible. |
|
 |
FGPUProfiler |
Encapsulates GPU profiling logic and data. |
|
 |
FGPUProfilerEventNode |
Stats for a single perf event node. |
|
 |
FGPUProfilerEventNodeFrame |
An entire frame of perf event nodes, including ancillary timers. |
|
 |
FGPUProfilerEventNodeStats |
Stats for a single perf event node. |
|
 |
FGpuProfilerTrace |
|
|
 |
FGPUTiming |
Holds information if this platform's GPU allows timing |
|
 |
FGPUTimingCalibrationTimestamp |
Two timestamps performed on GPU and CPU at nearly the same time. |
|
 |
FGraphicsPipelineRenderTargetsInfo |
|
|
 |
FGraphicsPipelineStateInitializer |
|
|
 |
FImmutableSamplerState |
|
|
 |
FLastRenderTimeContainer |
Textures |
|
 |
FLockTracker |
|
|
 |
FPipelineCacheFileFormatPSO |
|
|
 |
FPipelineCacheFileFormatPSORead |
|
|
 |
FPipelineCachePSOHeader |
|
|
 |
FPipelineFileCacheManager |
|
|
 |
FPipelineFileCacheRasterizerState |
|
|
 |
FPipelineStateStats |
Tracks stats for the current session between opening & closing the file-cache. |
|
 |
FPSOPrecacheRequestID |
Unique request ID of PSOPrecache which can be used to boost the priority of a PSO precache requests if it's needed for rendering. |
|
 |
FPSOPrecacheRequestResult |
Result data of a precache pipeline state request. |
|
 |
FPSOUsageData |
FPipelineFileCacheManager: The RHI-level backend for FShaderPipelineCache, responsible for tracking PSOs and their usage stats as well as dealing with the pipeline cache files. |
|
 |
FRasterizerStateInitializerRHI |
|
|
 |
FRawBufferShaderResourceViewInitializer |
FRawBufferShaderResourceViewInitializer can be used to explicitly create a raw view for any buffer, even if it was not created with EBufferUsageFlags::ByteAddressBuffer flag. |
|
 |
FRayTracingAccelerationStructureSize |
|
|
 |
FRayTracingGeometryBuildParams |
|
|
 |
FRayTracingGeometryInitializer |
|
|
 |
FRayTracingGeometryInstance |
High level descriptor of one or more instances of a mesh in a ray tracing scene. |
|
 |
FRayTracingGeometrySegment |
|
|
 |
FRayTracingPipelineStateInitializer |
|
|
 |
FRayTracingPipelineStateSignature |
|
|
 |
FRayTracingSceneBuildParams |
|
|
 |
FRayTracingSceneInitializer2 |
|
|
 |
FReadBuffer |
Encapsulates a GPU read buffer with its SRV. |
|
 |
FReadSurfaceDataFlags |
To customize the RHIReadSurfaceData() output |
|
 |
FRenderTask |
|
|
 |
FRenderThreadIdleScope |
Helper to mark scopes as idle time on the render or RHI threads. |
|
 |
FResolveRect |
|
|
 |
FRHIAmplificationShader |
|
|
 |
FRHIBatchedShaderParameters |
Collection of parameters to set in the RHI. |
|
 |
FRHIBatchedShaderUnbinds |
Collection of parameters to unbind in the RHI. |
|
 |
FRHIBlendState |
|
|
 |
FRHIBoundShaderState |
|
|
 |
FRHIBuffer |
|
|
 |
FRHIBufferCreateInfo |
Descriptor used to create a buffer resource |
|
 |
FRHIBufferDesc |
|
|
 |
FRHIBufferRange |
|
|
 |
FRHIBufferSRVCreateInfo |
|
|
 |
FRHIBufferUAVCreateInfo |
|
|
 |
FRHIBufferUpdateInfo |
|
|
 |
FRHIBufferViewCache |
|
|
 |
FRHICommand |
|
|
 |
FRHICommandBase |
|
|
 |
FRHICommandBeginDrawingViewport |
|
|
 |
FRHICommandBeginDrawingViewportString__LINE__ |
|
|
 |
FRHICommandBeginFrame |
|
|
 |
FRHICommandBeginFrameString__LINE__ |
|
|
 |
FRHICommandBeginRenderPass |
|
|
 |
FRHICommandBeginRenderPassString__LINE__ |
|
|
 |
FRHICommandBeginRenderQuery |
|
|
 |
FRHICommandBeginRenderQueryString__LINE__ |
|
|
 |
FRHICommandBeginScene |
|
|
 |
FRHICommandBeginSceneString__LINE__ |
|
|
 |
FRHICommandBeginSpecificUAVOverlap |
|
|
 |
FRHICommandBeginSpecificUAVOverlapString__LINE__ |
|
|
 |
FRHICommandBeginTransitions |
|
|
 |
FRHICommandBeginTransitionsString__LINE__ |
|
|
 |
FRHICommandBeginUAVOverlap |
|
|
 |
FRHICommandBeginUAVOverlapString__LINE__ |
|
|
 |
FRHICommandBeginUpdateMultiFrameResource |
|
|
 |
FRHICommandBeginUpdateMultiFrameResourceString__LINE__ |
|
|
 |
FRHICommandBeginUpdateMultiFrameUAV |
|
|
 |
FRHICommandBeginUpdateMultiFrameUAVString__LINE__ |
|
|
 |
FRHICommandCalibrateTimers |
|
|
 |
FRHICommandCalibrateTimersString__LINE__ |
|
|
 |
FRHICommandClearUAVFloat |
|
|
 |
FRHICommandClearUAVFloatString__LINE__ |
|
|
 |
FRHICommandClearUAVUint |
|
|
 |
FRHICommandClearUAVUintString__LINE__ |
|
|
 |
FRHICommandCopyBufferRegion |
|
|
 |
FRHICommandCopyBufferRegionString__LINE__ |
|
|
 |
FRHICommandCopyTexture |
|
|
 |
FRHICommandCopyTextureString__LINE__ |
|
|
 |
FRHICommandCopyToStagingBuffer |
|
|
 |
FRHICommandCopyToStagingBufferString__LINE__ |
|
|
 |
FRHICommandDiscardRenderTargets |
|
|
 |
FRHICommandDiscardRenderTargetsString__LINE__ |
|
|
 |
FRHICommandDispatchComputeShader |
|
|
 |
FRHICommandDispatchComputeShaderString__LINE__ |
|
|
 |
FRHICommandDispatchIndirectComputeShader |
|
|
 |
FRHICommandDispatchIndirectComputeShaderString__LINE__ |
|
|
 |
FRHICommandDispatchIndirectMeshShader |
|
|
 |
FRHICommandDispatchIndirectMeshShaderString__LINE__ |
|
|
 |
FRHICommandDispatchMeshShader |
|
|
 |
FRHICommandDispatchMeshShaderString__LINE__ |
|
|
 |
FRHICommandDrawIndexedIndirect |
|
|
 |
FRHICommandDrawIndexedIndirectString__LINE__ |
|
|
 |
FRHICommandDrawIndexedPrimitive |
|
|
 |
FRHICommandDrawIndexedPrimitiveIndirect |
|
|
 |
FRHICommandDrawIndexedPrimitiveIndirectString__LINE__ |
|
|
 |
FRHICommandDrawIndexedPrimitiveString__LINE__ |
|
|
 |
FRHICommandDrawPrimitive |
|
|
 |
FRHICommandDrawPrimitiveIndirect |
|
|
 |
FRHICommandDrawPrimitiveIndirectString__LINE__ |
|
|
 |
FRHICommandDrawPrimitiveString__LINE__ |
|
|
 |
FRHICommandEndDrawingViewport |
|
|
 |
FRHICommandEndDrawingViewportString__LINE__ |
|
|
 |
FRHICommandEndFrame |
|
|
 |
FRHICommandEndFrameString__LINE__ |
|
|
 |
FRHICommandEndRenderPass |
|
|
 |
FRHICommandEndRenderPassString__LINE__ |
|
|
 |
FRHICommandEndRenderQuery |
|
|
 |
FRHICommandEndRenderQueryString__LINE__ |
|
|
 |
FRHICommandEndScene |
|
|
 |
FRHICommandEndSceneString__LINE__ |
|
|
 |
FRHICommandEndSpecificUAVOverlap |
|
|
 |
FRHICommandEndSpecificUAVOverlapString__LINE__ |
|
|
 |
FRHICommandEndTransitions |
|
|
 |
FRHICommandEndTransitionsString__LINE__ |
|
|
 |
FRHICommandEndUAVOverlap |
|
|
 |
FRHICommandEndUAVOverlapString__LINE__ |
|
|
 |
FRHICommandEndUpdateMultiFrameResource |
|
|
 |
FRHICommandEndUpdateMultiFrameResourceString__LINE__ |
|
|
 |
FRHICommandEndUpdateMultiFrameUAV |
|
|
 |
FRHICommandEndUpdateMultiFrameUAVString__LINE__ |
|
|
 |
FRHICommandInvalidateCachedState |
|
|
 |
FRHICommandInvalidateCachedStateString__LINE__ |
|
|
 |
FRHICommandList |
|
|
 |
FRHICommandList_RecursiveHazardous |
Helper to enable the use of graphics RHI command lists from within platform RHI implementations. |
|
 |
FRHICommandListBase |
|
|
 |
FRHICommandListDebugContext |
|
|
 |
FRHICommandListExecutor |
|
|
 |
FRHICommandListImmediate |
|
|
 |
FRHICommandListIterator |
Helper class for traversing a FRHICommandList. |
|
 |
FRHICommandListScopedExtendResourceLifetime |
|
|
 |
FRHICommandListScopedFlushAndExecute |
All command list members should be contained within FRHICommandListBase. The Immediate/Compute/regular types are just interfaces. |
|
 |
FRHICommandListScopedPipeline |
Helper to activate a specific RHI pipeline within a block of renderer code. |
|
 |
FRHICommandListScopedPipelineGuard |
|
|
 |
FRHICommandMultiDrawIndexedPrimitiveIndirect |
|
|
 |
FRHICommandMultiDrawIndexedPrimitiveIndirectString__LINE__ |
|
|
 |
FRHICommandNextSubpass |
|
|
 |
FRHICommandNextSubpassString__LINE__ |
|
|
 |
FRHICommandPollOcclusionQueries |
|
|
 |
FRHICommandPollOcclusionQueriesString__LINE__ |
|
|
 |
FRHICommandPopEvent |
|
|
 |
FRHICommandPopEventString__LINE__ |
|
|
 |
FRHICommandPostExternalCommandsReset |
|
|
 |
FRHICommandPostExternalCommandsResetString__LINE__ |
|
|
 |
FRHICommandPushEvent |
|
|
 |
FRHICommandPushEventString__LINE__ |
|
|
 |
FRHICommandResourceTransition |
|
|
 |
FRHICommandResourceTransitionString__LINE__ |
|
|
 |
FRHICommandResummarizeHTile |
|
|
 |
FRHICommandResummarizeHTileString__LINE__ |
|
|
 |
FRHICommandSetAsyncComputeBudget |
|
|
 |
FRHICommandSetAsyncComputeBudgetString__LINE__ |
|
|
 |
FRHICommandSetBlendFactor |
|
|
 |
FRHICommandSetBlendFactorString__LINE__ |
|
|
 |
FRHICommandSetComputePipelineState |
|
|
 |
FRHICommandSetComputePipelineStateString__LINE__ |
|
|
 |
FRHICommandSetDepthBounds |
|
|
 |
FRHICommandSetDepthBoundsString__LINE__ |
|
|
 |
FRHICommandSetGraphicsPipelineState |
|
|
 |
FRHICommandSetGraphicsPipelineStateString__LINE__ |
|
|
 |
FRHICommandSetLocalUniformBuffer |
|
|
 |
FRHICommandSetScissorRect |
|
|
 |
FRHICommandSetScissorRectString__LINE__ |
|
|
 |
FRHICommandSetShaderParameters |
|
|
 |
FRHICommandSetShaderParametersString__LINE__ |
|
|
 |
FRHICommandSetShaderUnbinds |
|
|
 |
FRHICommandSetShaderUnbindsString__LINE__ |
|
|
 |
FRHICommandSetShadingRate |
|
|
 |
FRHICommandSetShadingRateString__LINE__ |
|
|
 |
FRHICommandSetStaticUniformBuffers |
|
|
 |
FRHICommandSetStaticUniformBuffersString__LINE__ |
|
|
 |
FRHICommandSetStencilRef |
|
|
 |
FRHICommandSetStencilRefString__LINE__ |
|
|
 |
FRHICommandSetStereoViewport |
|
|
 |
FRHICommandSetStereoViewportString__LINE__ |
|
|
 |
FRHICommandSetStreamSource |
|
|
 |
FRHICommandSetStreamSourceString__LINE__ |
|
|
 |
FRHICommandSetTrackedAccess |
|
|
 |
FRHICommandSetTrackedAccessString__LINE__ |
|
|
 |
FRHICommandSetViewport |
|
|
 |
FRHICommandSetViewportString__LINE__ |
|
|
 |
FRHICommandSubmitCommandsHint |
|
|
 |
FRHICommandSubmitCommandsHintString__LINE__ |
|
|
 |
FRHICommandUpdateRHIResources |
|
|
 |
FRHICommandUpdateRHIResourcesString__LINE__ |
|
|
 |
FRHICommandWriteGPUFence |
|
|
 |
FRHICommandWriteGPUFenceString__LINE__ |
|
|
 |
FRHIComputeCommandList |
|
|
 |
FRHIComputeCommandList_RecursiveHazardous |
Helper to enable the use of compute RHI command lists from within platform RHI implementations. |
|
 |
FRHIComputeFence |
|
|
 |
FRHIComputePipelineState |
|
|
 |
FRHIComputePipelineStateFallback |
|
|
 |
FRHIComputeShader |
|
|
 |
FRHICopyTextureInfo |
|
|
 |
FRHICustomPresent |
|
|
 |
FRHIDepthRenderTargetView |
|
|
 |
FRHIDepthStencilState |
|
|
 |
FRHIDescriptorHandle |
|
|
 |
FRHIDispatchIndirectParameters |
|
|
 |
FRHIDispatchIndirectParametersNoPadding |
|
|
 |
FRHIDrawIndexedIndirectParameters |
|
|
 |
FRHIDrawIndirectParameters |
|
|
 |
FRHIDrawStats |
|
|
 |
FRHIFlipDetails |
Struct to provide details of swap chain flips |
|
 |
FRHIGeometryShader |
|
|
 |
FRHIGlobals |
|
|
 |
FRHIGPUBufferReadback |
Buffer readback implementation. |
|
 |
FRHIGPUFence |
Generic GPU fence class. |
|
 |
FRHIGPUMask |
A mask where each bit is a GPU index. |
|
 |
FRHIGPUMemoryReadback |
FRHIGPUMemoryReadback: Represents a memory readback request scheduled with CopyToStagingBuffer Wraps a staging buffer with a FRHIGPUFence for synchronization. |
|
 |
FRHIGPUTextureReadback |
Texture readback implementation. |
|
 |
FRHIGPUUsageFractions |
Structs that describe how intensively a GPU is being used. |
|
 |
FRHIGraphicsPipelineState |
Pipeline States |
|
 |
FRHIGraphicsPipelineStateFallBack |
This PSO is used as a fallback for RHIs that dont support PSOs. It is used to set the graphics state using the legacy state setting APIs. |
|
 |
FRHIGraphicsShader |
|
|
 |
FRHILockTracker |
|
|
 |
FRHIMeshShader |
|
|
 |
FRHIPerCategoryDrawStats |
|
|
 |
FRHIPipelineBinaryLibrary |
|
|
 |
FRHIPixelShader |
|
|
 |
FRHIPooledRenderQuery |
|
|
 |
FRHIR10G10B10A2 |
Helper for accessing R10G10B10A2 colors. |
|
 |
FRHIRasterizerState |
|
|
 |
FRHIRayCallableShader |
|
|
 |
FRHIRayGenShader |
|
|
 |
FRHIRayHitGroupShader |
|
|
 |
FRHIRayMissShader |
|
|
 |
FRHIRayTracingAccelerationStructure |
|
|
 |
FRHIRayTracingGeometry |
Bottom level ray tracing acceleration structure (contains triangles). |
|
 |
FRHIRayTracingGeometryUpdateInfo |
|
|
 |
FRHIRayTracingPipelineState |
|
|
 |
FRHIRayTracingScene |
Top level ray tracing acceleration structure (contains instances of meshes). |
|
 |
FRHIRayTracingShader |
|
|
 |
FRHIRenderPassInfo |
|
|
 |
FRHIRenderQuery |
|
|
 |
FRHIRenderQueryPool |
|
|
 |
FRHIRenderTargetView |
|
|
 |
FRHIResource |
The base type of RHI resources. |
|
 |
FRHIResourceCreateInfo |
|
|
 |
FRHIResourceInfo |
|
|
 |
FRHIResourceStats |
|
|
 |
FRHIResourceTableEntry |
|
|
 |
FRHIResourceUpdateBatcher |
|
|
 |
FRHIResourceUpdateInfo |
|
|
 |
FRHIRG16 |
Helper for accessing R16G16 colors. |
|
 |
FRHIRGBA16 |
Helper for accessing R16G16B16A16 colors. |
|
 |
FRHISamplerState |
State blocks |
|
 |
FRHIScopedGPUMask |
|
|
 |
FRHISetRenderTargetsInfo |
|
|
 |
FRHIShader |
|
|
 |
FRHIShaderLibrary |
Shader Library |
|
 |
FRHIShaderParameter |
Compact representation of a bound shader parameter (read: value). |
|
 |
FRHIShaderParameterResource |
Compact representation of a bound resource parameter (Texture, SRV, UAV, SamplerState, or UniformBuffer) |
|
 |
FRHIShaderParameterUnbind |
Compact representation of a resource parameter unbind, limited to SRVs and UAVs |
|
 |
FRHIShaderResourceView |
|
|
 |
FRHIStagingBuffer |
Generic staging buffer class used by FRHIGPUMemoryReadback RHI specific staging buffers derive from this |
|
 |
FRHISubresourceRange |
|
|
 |
FRHITexture |
|
|
 |
FRHITextureCreateDesc |
|
|
 |
FRHITextureDesc |
Descriptor used to create a texture resource |
|
 |
FRHITextureReference |
|
|
 |
FRHITextureSRVCreateInfo |
|
|
 |
FRHITextureUAVCreateInfo |
|
|
 |
FRHITextureViewCache |
|
|
 |
FRHITimestampCalibrationQuery |
Misc |
|
 |
FRHITrackedAccessInfo |
|
|
 |
FRHITransientAliasingInfo |
|
|
 |
FRHITransientAliasingOverlap |
|
|
 |
FRHITransientAllocationStats |
|
|
 |
FRHITransientBuffer |
|
|
 |
FRHITransientHeapAllocation |
Represents an allocation from the transient heap. |
|
 |
FRHITransientPageAllocation |
Represents a full set of page allocations from multiple page pools. |
|
 |
FRHITransientPagePoolAllocation |
Represents an allocation from a transient page pool. |
|
 |
FRHITransientPageSpan |
|
|
 |
FRHITransientResource |
|
|
 |
FRHITransientTexture |
|
|
 |
FRHITransition |
Opaque data structure used to represent a pending resource transition in the RHI. |
|
 |
FRHITransitionCreateInfo |
|
|
 |
FRHITransitionInfo |
|
|
 |
FRHIUniformBuffer |
|
|
 |
FRHIUniformBufferLayout |
The layout of a uniform buffer in memory. |
|
 |
FRHIUniformBufferLayoutInitializer |
Initializer for the layout of a uniform buffer in memory. |
|
 |
FRHIUniformBufferResource |
|
|
 |
FRHIUniformBufferResourceInitializer |
Data structure to store information about resource parameter in a shader parameter structure. |
|
 |
FRHIUnorderedAccessView |
|
|
 |
FRHIVertexDeclaration |
|
|
 |
FRHIVertexShader |
|
|
 |
FRHIView |
|
|
 |
FRHIViewableResource |
|
|
 |
FRHIViewDesc |
The unified RHI view descriptor. |
|
 |
FRHIViewport |
|
|
 |
FRWBuffer |
Encapsulates a GPU read/write buffer with its UAV and SRV. |
|
 |
FRWBufferStructured |
Encapsulates a GPU read/write structured buffer with its UAV and SRV. |
|
 |
FRWByteAddressBuffer |
Encapsulates a GPU read/write ByteAddress buffer with its UAV and SRV. |
|
 |
FSamplerStateInitializerRHI |
|
|
 |
FScopedGPUDefragLock |
FScopedGPUDefragLock can't cover any scope that will add dcb commands or we might deadlock. |
|
 |
FScopedRHIThreadStaller |
|
|
 |
FScopedUniformBufferStaticBindings |
|
|
 |
FScreenResolutionRHI |
Screen Resolution |
|
 |
FShaderCodeValidationStride |
|
|
 |
FShaderResourceViewInitializer |
|
|
 |
FStaticShaderPlatformNames |
|
|
 |
FTextureMemoryStats |
|
|
 |
FTextureReadBuffer2D |
Encapsulates a GPU read only texture 2D with its SRV. |
|
 |
FTextureRWBuffer |
Encapsulates a GPU read/write texture 2D with its UAV and SRV. |
|
 |
FTransferResourceFenceData |
|
|
 |
FTransferResourceParams |
Parameters for RHITransferResources, used to copy memory between GPUs |
|
 |
FUniformBufferStaticBindings |
A list of static uniform buffer bindings. |
|
 |
FUnnamedRhiCommand |
|
|
 |
FUpdateTexture3DData |
Struct to hold common data between begin/end updatetexture3d |
|
 |
FUpdateTextureRegion2D |
Specifies an update region for a texture |
|
 |
FUpdateTextureRegion3D |
Specifies an update region for a texture |
|
 |
FVertexElement |
|
|
 |
FVertexElementTypeSupportInfo |
Info for supporting the vertex element types |
|
 |
FViewportBounds |
Viewport bounds structure to set multiple view ports for the geometry shader (needs to be 1:1 to the D3D11 structure) |
|
 |
FVRamAllocation |
|
|
 |
IDynamicRHIModule |
Defines the interface of a module implementing a dynamic RHI. |
|
 |
IRHICommandContext |
The interface RHI command context. |
|
 |
IRHICommandContextPSOFallback |
Command Context for RHIs that do not support real Graphics/Compute Pipelines. |
|
 |
IRHIComputeContext |
Context that is capable of doing Compute work. Can be async or compute on the gfx pipe. |
|
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IRHIPlatformCommandList |
Opaque type representing a finalized platform GPU command list, which can be submitted to the GPU via RHISubmitCommandLists(). |
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IRHITransientResourceAllocator |
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TPsoLruCache |
Implements a Least Recently Used (LRU) cache. |
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TRHICommandList_RecursiveHazardous |
Helper class used internally by RHIs to make use of FRHICommandList_RecursiveHazardous safer. |
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TRHIComputeCommandList_RecursiveHazardous |
Helper class used internally by RHIs to make use of FRHIComputeCommandList_RecursiveHazardous safer. |
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TRHIGlobal |
Wrapper for GRHI## global variables, allows values to be overridden for mobile preview modes. |
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TRHILambdaCommand |
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TRHIPipelineArray |
Array of pass handles by RHI pipeline, with overloads to help with enum conversion. |
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TRHIRange |
Views |
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TRHIResourceUpdateBatcher |
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TRHIShaderToEnum |
Templates to convert an FRHI*Shader to its enum. |
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