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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUintVector3 UE::RHITextureUtils::CalculateMipBlockCounts
(
const FRHITextureDesc& Desc, |
RHITextureUtils.h | ||
static FUintVector3 UE::RHITextureUtils::CalculateMipBlockCounts
(
const FRHITextureDesc& Desc, |
RHITextureUtils.h |
UE::RHITextureUtils::CalculateMipBlockCounts(const FRHITextureDesc &, uint32)
| Name | UE::RHITextureUtils::CalculateMipBlockCounts |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHITextureUtils.h |
| Include Path | #include "RHITextureUtils.h" |
namespace UE
{
namespace RHITextureUtils
{
static FUintVector3 UE::RHITextureUtils::CalculateMipBlockCounts
(
const FRHITextureDesc & Desc,
uint32 MipIndex
)
}
}
UE::RHITextureUtils::CalculateMipBlockCounts(const FRHITextureDesc &, uint32, const FPixelFormatInfo &)
| Name | UE::RHITextureUtils::CalculateMipBlockCounts |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHITextureUtils.h |
| Include Path | #include "RHITextureUtils.h" |
namespace UE
{
namespace RHITextureUtils
{
static FUintVector3 UE::RHITextureUtils::CalculateMipBlockCounts
(
const FRHITextureDesc & Desc,
uint32 MipIndex,
const FPixelFormatInfo & PixelFormat
)
}
}