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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FBufferRHIRef UE::RHIResourceUtils::CreateIndexBufferFromArray
(
FRHICommandListBase& RHICmdList, |
RHIResourceUtils.h | ||
static FBufferRHIRef UE::RHIResourceUtils::CreateIndexBufferFromArray
(
FRHICommandListBase& RHICmdList, |
RHIResourceUtils.h |
UE::RHIResourceUtils::CreateIndexBufferFromArray(FRHICommandListBase &, const TCHAR *, TConstArrayView< TElementType >)
| Name | UE::RHIResourceUtils::CreateIndexBufferFromArray |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResourceUtils.h |
| Include Path | #include "RHIResourceUtils.h" |
namespace UE
{
namespace RHIResourceUtils
{
template<typename TElementType>
static FBufferRHIRef UE::RHIResourceUtils::CreateIndexBufferFromArray
(
FRHICommandListBase & RHICmdList,
const TCHAR * Name,
TConstArrayView< TElementType > Array
)
}
}
UE::RHIResourceUtils::CreateIndexBufferFromArray(FRHICommandListBase &, const TCHAR *, EBufferUsageFlags, TConstArrayView< TElementType >)
| Name | UE::RHIResourceUtils::CreateIndexBufferFromArray |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResourceUtils.h |
| Include Path | #include "RHIResourceUtils.h" |
namespace UE
{
namespace RHIResourceUtils
{
template<typename TElementType>
static FBufferRHIRef UE::RHIResourceUtils::CreateIndexBufferFromArray
(
FRHICommandListBase & RHICmdList,
const TCHAR * Name,
EBufferUsageFlags ExtraFlags,
TConstArrayView< TElementType > Array
)
}
}