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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoundShaderStateRHIRef RHICreateBoundShaderState
(
FRHIAmplificationShader* AmplificationShader, |
RHIContext.h | ||
FBoundShaderStateRHIRef RHICreateBoundShaderState
(
FRHIVertexDeclaration* VertexDeclaration, |
DynamicRHI.h | ||
FBoundShaderStateRHIRef RHICreateBoundShaderState
(
FRHIVertexDeclaration* VertexDeclaration, |
RHIContext.h |
RHICreateBoundShaderState(FRHIAmplificationShader , FRHIMeshShader , FRHIPixelShader *)
| Name | RHICreateBoundShaderState |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIContext.h |
| Include Path | #include "RHIContext.h" |
FBoundShaderStateRHIRef RHICreateBoundShaderState
(
FRHIAmplificationShader * AmplificationShader,
FRHIMeshShader * MeshShader,
FRHIPixelShader * PixelShader
)
RHICreateBoundShaderState(FRHIVertexDeclaration , FRHIVertexShader , FRHIPixelShader , FRHIGeometryShader )
| Name | RHICreateBoundShaderState |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
| Include Path | #include "DynamicRHI.h" |
FBoundShaderStateRHIRef RHICreateBoundShaderState
(
FRHIVertexDeclaration * VertexDeclaration,
FRHIVertexShader * VertexShader,
FRHIPixelShader * PixelShader,
FRHIGeometryShader * GeometryShader
)
RHICreateBoundShaderState(FRHIVertexDeclaration , FRHIVertexShader , FRHIPixelShader , FRHIGeometryShader )
| Name | RHICreateBoundShaderState |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIContext.h |
| Include Path | #include "RHIContext.h" |
| Source | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
FBoundShaderStateRHIRef RHICreateBoundShaderState
(
FRHIVertexDeclaration * VertexDeclaration,
FRHIVertexShader * VertexShader,
FRHIPixelShader * PixelShader,
FRHIGeometryShader * GeometryShader
)