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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/IRHIComputeContext
- IRHIComputeContext::RHISetShaderTexture()
- FOpenGLDynamicRHI::RHISetShaderTexture()
- FNullDynamicRHI::RHISetShaderTexture()
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/RHIContext.h |
| Include | #include "RHIContext.h" |
void RHISetShaderTexture
&40;
FRHIComputeShader &42; ComputeShader,
uint32 TextureIndex,
FRHITexture &42; NewTexture
&41;
Remarks
Set the shader resource view of a surface. This is used for binding TextureMS parameter types that need a multi sampled view.