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API > API/Runtime > API/Runtime/OpenGLDrv > API/Runtime/OpenGLDrv/FOpenGLDynamicRHI > API/Runtime/OpenGLDrv/FOpenGLDynamicRHI/RHISetShaderTexture
- IRHIComputeContext::RHISetShaderTexture()
- FOpenGLDynamicRHI::RHISetShaderTexture()
References
| Module | OpenGLDrv |
| Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
| Include | #include "OpenGLDrv.h" |
| Source | /Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp |
virtual void RHISetShaderTexture
&40;
FRHIComputeShader &42; ComputeShader,
uint32 TextureIndex,
FRHITexture &42; NewTexture
&41;
Remarks
Set the shader resource view of a surface. This is used for binding TextureMS parameter types that need a multi sampled view.