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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/IRHIComputeContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RHIRayTraceDispatchIndirect
(
FRHIRayTracingPipelineState* RayTracingPipelineState, |
RHIContext.h | ||
void RHIRayTraceDispatchIndirect
(
FRHIRayTracingPipelineState* RayTracingPipelineState, |
RHIContext.h |
RHIRayTraceDispatchIndirect(FRHIRayTracingPipelineState , FRHIRayTracingShader , FRHIShaderBindingTable , const FRayTracingShaderBindings &, FRHIBuffer , uint32)
| Name | RHIRayTraceDispatchIndirect |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIContext.h |
| Include Path | #include "RHIContext.h" |
virtual void RHIRayTraceDispatchIndirect
(
FRHIRayTracingPipelineState * RayTracingPipelineState,
FRHIRayTracingShader * RayGenShader,
FRHIShaderBindingTable * SBT,
const FRayTracingShaderBindings & GlobalResourceBindings,
FRHIBuffer * ArgumentBuffer,
uint32 ArgumentOffset
)
RHIRayTraceDispatchIndirect(FRHIRayTracingPipelineState , FRHIRayTracingShader , FRHIRayTracingScene , const FRayTracingShaderBindings &, FRHIBuffer , uint32)
| Name | RHIRayTraceDispatchIndirect |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIContext.h |
| Include Path | #include "RHIContext.h" |
void RHIRayTraceDispatchIndirect
(
FRHIRayTracingPipelineState * RayTracingPipelineState,
FRHIRayTracingShader * RayGenShader,
FRHIRayTracingScene * Scene,
const FRayTracingShaderBindings & GlobalResourceBindings,
FRHIBuffer * ArgumentBuffer,
uint32 ArgumentOffset
)