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Description
Returns the shader index within the ray tracing pipeline or INDEX_NONE if given shader does not exist. Asserts if shader is not found but bRequired is true.
| Name | FindRayTracingHitGroupIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/PipelineStateCache.h |
| Include Path | #include "PipelineStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp |
int32 FindRayTracingHitGroupIndex
(
FRayTracingPipelineState * Pipeline,
FRHIRayTracingShader * HitGroupShader,
bool bRequired
)