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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FWorkGraphPipelineStateInitializ-
A single mapping of shader export name to work graph node name. An array of these defines the full mapping.
| Name | FNameMap |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
struct FNameMap
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNameMap
(
FString const& InExportName, |
RHIResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExportName | FString | RHIResources.h | ||
| ExportNameHash | uint32 | RHIResources.h | ||
| NodeName | FString | RHIResources.h |