| bAllowDuplicateAnyHitShaderInvocation |
bool |
Any-hit shader may be invoked multiple times for the same primitive during ray traversal. |
RHIResources.h |
|
| bEnabled |
bool |
Indicates whether this section is enabled and should be taken into account during acceleration structure creation. |
RHIResources.h |
|
| bForceOpaque |
bool |
Indicates whether any-hit shader could be invoked when hitting this geometry segment. |
RHIResources.h |
|
| FirstPrimitive |
uint32 |
Primitive range for this segment. |
RHIResources.h |
|
| MaxVertices |
uint32 |
Number of vertices (positions) in VertexBuffer. |
RHIResources.h |
|
| NumPrimitives |
uint32 |
|
RHIResources.h |
|
| VertexBuffer |
FBufferRHIRef |
|
RHIResources.h |
|
| VertexBufferElementType |
EVertexElementType |
|
RHIResources.h |
|
| VertexBufferOffset |
uint32 |
Offset in bytes from the base address of the vertex buffer. |
RHIResources.h |
|
| VertexBufferStride |
uint32 |
Number of bytes between elements of the vertex buffer (sizeof VET_Float3 by default). |
RHIResources.h |
|