Navigation
Unreal Engine C++ API Reference > Runtime > RHI
Inheritance Hierarchy
- FRHIResource
- FRHIViewableResource
- FRHIBuffer
- FOpenGLBaseBuffer
- FRHITexture
- FNullDynamicRHI::FNullTexture
- FOpenGLTexture
- FRHITextureReference
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
Include | #include "RHIResources.h" |
Syntax
class FRHIViewableResource : public FRHIResource
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FName | Name |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FRHIViewableResource
(
ERHIResourceType InResourceType, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FName | GetName () |
|
![]() |
void | ||
![]() |
void | SetTrackedAccess_Unsafe
(
ERHIAccess Access |
TODO (RemoveUnknowns) remove once FRHIBufferCreateDesc contains initial access. |
![]() |
void | TakeOwnership
(
FRHIViewableResource& Other |