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FRHIUniformBufferShaderBindingLayout contains data on how a uniform buffer is used in a FRHIShaderBindingLayout
| Name | FRHIUniformBufferShaderBindingLayout |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIShaderBindingLayout.h |
| Include Path | #include "RHIShaderBindingLayout.h" |
Syntax
struct FRHIUniformBufferShaderBindingLayout
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIUniformBufferShaderBindingLayout() |
RHIShaderBindingLayout.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseSamplerResourceIndex | uint32 | RHIShaderBindingLayout.h | ||
| BaseSRVResourceIndex | uint32 | RHIShaderBindingLayout.h | ||
| BaseUAVResourceIndex | uint32 | RHIShaderBindingLayout.h | ||
| CBVResourceIndex | uint32 | RHIShaderBindingLayout.h | ||
| Flags | uint32 | RHIShaderBindingLayout.h | ||
| FRHIUniformBufferShaderBindingLayout | union FRHIUniformBufferShaderBindingLayout | RHIShaderBindingLayout.h | ||
| LayoutName | FString | RHIShaderBindingLayout.h | ||
| RegisterSpace | uint32 | RHIShaderBindingLayout.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FRHIUniformBufferShaderBindingLayout& Other |
RHIShaderBindingLayout.h |