Navigation
API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHITransientTexture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHITransientTexture
(
const FResourceTask& InResourceTask, |
RHITransientResourceAllocator.h | ||
FRHITransientTexture
(
FRHIResource* InTexture, |
RHITransientResourceAllocator.h |
FRHITransientTexture(const FResourceTask &, uint64, uint64, ERHITransientAllocationType, const FRHITextureCreateInfo &)
| Name | FRHITransientTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHITransientResourceAllocator.h |
| Include Path | #include "RHITransientResourceAllocator.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHITransientResourceAllocator.cpp |
FRHITransientTexture
(
const FResourceTask & InResourceTask,
uint64 InHash,
uint64 InSize,
ERHITransientAllocationType InAllocationType,
const FRHITextureCreateInfo & InCreateInfo
)
FRHITransientTexture(FRHIResource *, uint64, uint64, uint64, ERHITransientAllocationType, const FRHITextureCreateInfo &)
| Name | FRHITransientTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHITransientResourceAllocator.h |
| Include Path | #include "RHITransientResourceAllocator.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHITransientResourceAllocator.cpp |
FRHITransientTexture
(
FRHIResource * InTexture,
uint64 InGpuVirtualAddress,
uint64 InHash,
uint64 InSize,
ERHITransientAllocationType InAllocationType,
const FRHITextureCreateInfo & InCreateInfo
)