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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHITransientResource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHITransientResource
(
const FResourceTask& InResourceTask, |
RHITransientResourceAllocator.h | ||
FRHITransientResource
(
FRHIResource* InResource, |
RHITransientResourceAllocator.h |
FRHITransientResource(const FResourceTask &, uint64, uint64, ERHITransientAllocationType, ERHITransientResourceType)
| Name | FRHITransientResource |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHITransientResourceAllocator.h |
| Include Path | #include "RHITransientResourceAllocator.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHITransientResourceAllocator.cpp |
FRHITransientResource
(
const FResourceTask & InResourceTask,
uint64 InHash,
uint64 InSize,
ERHITransientAllocationType InAllocationType,
ERHITransientResourceType InResourceType
)
FRHITransientResource(FRHIResource *, uint64, uint64, uint64, ERHITransientAllocationType, ERHITransientResourceType)
| Name | FRHITransientResource |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHITransientResourceAllocator.h |
| Include Path | #include "RHITransientResourceAllocator.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHITransientResourceAllocator.cpp |
FRHITransientResource
(
FRHIResource * InResource,
uint64 InGpuVirtualAddress,
uint64 InHash,
uint64 InSize,
ERHITransientAllocationType InAllocationType,
ERHITransientResourceType InResourceType
)