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Represents an allocation from the transient heap.
| Name | FRHITransientHeapAllocation |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHITransientResourceAllocator.h |
| Include Path | #include "RHITransientResourceAllocator.h" |
Syntax
struct FRHITransientHeapAllocation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlignmentPad | uint32 | Number of bytes of padding were added to the offset. | RHITransientResourceAllocator.h | |
| Heap | FRHITransientHeap * | Transient heap which made the allocation. | RHITransientResourceAllocator.h | |
| Offset | uint64 | Offset in the transient heap; front of the heap starts at 0. | RHITransientResourceAllocator.h | |
| Size | uint64 | Size of the allocation made from the allocator (aligned). | RHITransientResourceAllocator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
RHITransientResourceAllocator.h |