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API > API/Runtime > API/Runtime/RHI
| Name | FRHISetRenderTargetsInfo |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
class FRHISetRenderTargetsInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHIResources.h | |||
FRHISetRenderTargetsInfo
(
int32 InNumColorRenderTargets, |
RHIResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bClearColor | bool | RHIResources.h | ||
| bClearDepth | bool | RHIResources.h | ||
| bClearStencil | bool | RHIResources.h | ||
| bHasResolveAttachments | bool | RHIResources.h | ||
| ColorRenderTarget | FRHIRenderTargetView | Color Render Targets Info. | RHIResources.h | |
| ColorResolveRenderTarget | FRHIRenderTargetView | Color Render Targets Info. | RHIResources.h | |
| DepthStencilRenderTarget | FRHIDepthRenderTargetView | Depth/Stencil Render Target Info. | RHIResources.h | |
| DepthStencilResolveRenderTarget | FRHIDepthRenderTargetView | Used when depth resolve is enabled. | RHIResources.h | |
| MultiViewCount | uint8 | RHIResources.h | ||
| NumColorRenderTargets | int32 | RHIResources.h | ||
| ShadingRateTexture | FRHITexture * | RHIResources.h | ||
| ShadingRateTextureCombiner | EVRSRateCombiner | RHIResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 CalculateHash() |
RHIResources.h | ||
void SetClearDepthStencil
(
bool bInClearDepth, |
RHIResources.h |