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Unreal Engine C++ API Reference > Runtime > RHI > FRHIPipelineBinaryLibrary
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHIShaderLibrary.h |
Include | #include "RHIShaderLibrary.h" |
FRHIPipelineBinaryLibrary
&40;
EShaderPlatform InPlatform,
FString const & FilePath
&41;