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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHIGlobals
| Name | FReservedResources |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIGlobals.h |
| Include Path | #include "RHIGlobals.h" |
Syntax
struct FReservedResources
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TileSizeInBytes | int32 | Size that corresponds to a minimum unit of physical memory that may be mapped to a region of a reserved resource. | RHIGlobals.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Supported | bool | True if the RHI supports reserved (AKA tiled, virtual or sparse) resources and operations related to them. | RHIGlobals.h | |
| SupportsVolumeTextures | bool | True if the RHI supports creating volume textures with ReservedResource flag. | RHIGlobals.h | |
| TextureArrayMinimumMipDimension | int32 | Smallest mip dimension of reserved texture arrays must be greater or equal to this value. | RHIGlobals.h |