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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHIComputeCommandList
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Transition
(
TArrayView< const FRHITransitionInfo > Infos, |
RHICommandList.h | ||
void Transition
(
const FRHITransitionInfo& Info, |
RHICommandList.h | ||
void Transition
(
TArrayView< const FRHITransitionInfo > Infos, |
Performs an immediate transition with the option of broadcasting to multiple pipelines. | RHICommandList.h |
Transition(TArrayView< const FRHITransitionInfo >, ERHITransitionCreateFlags)
| Name | Transition |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHICommandList.cpp |
void Transition
(
TArrayView< const FRHITransitionInfo > Infos,
ERHITransitionCreateFlags CreateFlags
)
Transition(const FRHITransitionInfo &, ERHITransitionCreateFlags)
| Name | Transition |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
void Transition
(
const FRHITransitionInfo & Info,
ERHITransitionCreateFlags CreateFlags
)
Transition(TArrayView< const FRHITransitionInfo >, ERHIPipeline, ERHIPipeline, ERHITransitionCreateFlags)
Description
Performs an immediate transition with the option of broadcasting to multiple pipelines. Uses both the immediate and async compute contexts. Falls back to graphics-only if async compute is not supported.
| Name | Transition |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHICommandList.cpp |
void Transition
(
TArrayView< const FRHITransitionInfo > Infos,
ERHIPipeline SrcPipelines,
ERHIPipeline DstPipelines,
ERHITransitionCreateFlags TransitionCreateFlags
)