Navigation
Unreal Engine C++ API Reference > Runtime > RHI > FRHIComputeCommandList > SetUAVParameter
Deprecated * FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters.
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include | #include "RHICommandList.h" |
void SetUAVParameter
&40;
FRHIComputeShader &42; Shader,
uint32 UAVIndex,
FRHIUnorderedAccessView &42; UAV,
uint32 InitialCount
&41;