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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHICommandListImmediate
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReadSurfaceFloatData
(
FRHITexture* Texture, |
RHICommandList.h | ||
void ReadSurfaceFloatData
(
FRHITexture* Texture, |
ReadSurfaceFloatData reads texture data into FFloat16Color it only works if Texture is exactly PF_FloatRGBA (RGBA16F) ! no conversion is done | RHICommandList.h |
ReadSurfaceFloatData(FRHITexture *, FIntRect, TArray< FFloat16Color > &, FReadSurfaceDataFlags)
| Name | ReadSurfaceFloatData |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
void ReadSurfaceFloatData
(
FRHITexture * Texture,
FIntRect Rect,
TArray< FFloat16Color > & OutData,
FReadSurfaceDataFlags Flags
)
ReadSurfaceFloatData(FRHITexture *, FIntRect, TArray< FFloat16Color > &, ECubeFace, int32, int32)
Description
ReadSurfaceFloatData reads texture data into FFloat16Color it only works if Texture is exactly PF_FloatRGBA (RGBA16F) ! no conversion is done
| Name | ReadSurfaceFloatData |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
void ReadSurfaceFloatData
(
FRHITexture * Texture,
FIntRect Rect,
TArray< FFloat16Color > & OutData,
ECubeFace CubeFace,
int32 ArrayIndex,
int32 MipIndex
)