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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHICommandListImmediate
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReadSurfaceData
(
FRHITexture* Texture, |
ReadSurfaceFloatData reads texture data into FColor pixels in other formats are converted to FColor | RHICommandList.h | |
void ReadSurfaceData
(
FRHITexture* Texture, |
ReadSurfaceFloatData reads texture data into FLinearColor pixels in other formats are converted to FLinearColor reading from float surfaces remaps the values into an interpolation of their {min,max} ; use RCM_MinMax to prevent that | RHICommandList.h |
ReadSurfaceData(FRHITexture *, FIntRect, TArray< FColor > &, FReadSurfaceDataFlags)
Description
ReadSurfaceFloatData reads texture data into FColor pixels in other formats are converted to FColor
| Name | ReadSurfaceData |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
void ReadSurfaceData
(
FRHITexture * Texture,
FIntRect Rect,
TArray< FColor > & OutData,
FReadSurfaceDataFlags InFlags
)
ReadSurfaceData(FRHITexture *, FIntRect, TArray< FLinearColor > &, FReadSurfaceDataFlags)
Description
ReadSurfaceFloatData reads texture data into FLinearColor pixels in other formats are converted to FLinearColor reading from float surfaces remaps the values into an interpolation of their {min,max} ; use RCM_MinMax to prevent that
| Name | ReadSurfaceData |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
void ReadSurfaceData
(
FRHITexture * Texture,
FIntRect Rect,
TArray< FLinearColor > & OutData,
FReadSurfaceDataFlags InFlags
)