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Unreal Engine C++ API Reference > Runtime > RHI > FRHICommandList
Type | Name | Description | |
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void | SetShaderUniformBuffer
(
FRHIGraphicsShader* Shader, |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
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void | SetShaderUniformBuffer
(
const TRefCountPtr< TShaderRHI >& Shader, |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |