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Unreal Engine C++ API Reference > Runtime > RHI > FRHICommandList > SetShaderUniformBuffer
Deprecated * FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters.
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include | #include "RHICommandList.h" |
template<typename TShaderRHI>
void SetShaderUniformBuffer
&40;
const TRefCountPtr< TShaderRHI > & Shader,
uint32 BaseIndex,
FRHIUniformBuffer &42; UniformBuffer
&41;