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Collection of parameters to unbind in the RHI. These unbinds aren't tied to any specific shader until SetBatchedShaderUnbinds is called.
| Name | FRHIBatchedShaderUnbinds |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIShaderParameters.h |
| Include Path | #include "RHIShaderParameters.h" |
Syntax
struct FRHIBatchedShaderUnbinds
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Unbinds | TArray< FRHIShaderParameterUnbind > | RHIShaderParameters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasParameters() |
RHIShaderParameters.h | ||
void Reset() |
RHIShaderParameters.h | ||
void UnsetSRV
(
uint32 Index |
RHIShaderParameters.h | ||
void UnsetUAV
(
uint32 Index |
RHIShaderParameters.h |