Navigation
API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FGPUDefragAllocator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize
(
uint8* InMemoryBase, |
GPUDefragAllocator.h | ||
virtual void Initialize
(
uint8* InMemoryBase, |
Initialize this allocator with a preallocated block of memory. | GPUDefragAllocator.h |
Initialize(uint8 *, int64)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
| Include Path | #include "GPUDefragAllocator.h" |
virtual void Initialize
(
uint8 * InMemoryBase,
int64 InMemorySize
)
Initialize(uint8 *, int64, int32)
Description
Initialize this allocator with a preallocated block of memory.
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
| Include Path | #include "GPUDefragAllocator.h" |
virtual void Initialize
(
uint8 * InMemoryBase,
int64 InMemorySize,
int32 InAllocationAlignment
)
Parameters
| Name | Remarks |
|---|---|
| InMemoryBase | Base address for the block of memory |
| InMemorySize | Size of the block of memory, in uint8s |
| InAllocationAlignment | Alignment for all allocations, in uint8s |