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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FGPUDefragAllocator
Container for allocator relocation stats.
| Name | FRelocationStats |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
| Include Path | #include "GPUDefragAllocator.h" |
Syntax
struct FRelocationStats
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRelocationStats() |
GPUDefragAllocator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LargestHoleSize | int64 | Size of the largest free consecutive memory region, before any relocations were made. | GPUDefragAllocator.h | |
| NumBytesDownShifted | int64 | Number of uint8s relocated by brute-force downshifting. | GPUDefragAllocator.h | |
| NumBytesRelocated | int64 | Number of uint8s relocated, in total. | GPUDefragAllocator.h | |
| NumHoles | int32 | Number of disjoint32 free memory regions, before any relocations were made. | GPUDefragAllocator.h | |
| NumLockedChunks | int32 | Number of chunks that are locked and cannot be relocated | GPUDefragAllocator.h | |
| NumRelocations | int32 | Number of relocations initiated. | GPUDefragAllocator.h |