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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FEvent
All timestamps are relative to FPlatformTime::Cycles64(). TOP = Top of Pipe. Timestamps written by the GPU's command processor before work begins. BOP = Bottom of Pipe. Timestamps written after the GPU completes work.
| Name | FFrameBoundary |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/GPUProfiler.h |
| Include Path | #include "GPUProfiler.h" |
Syntax
struct FFrameBoundary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFrameBoundary
(
uint64 CPUTimestamp, |
GPUProfiler.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CPUTimestamp | uint64 | CPU timestamp from the platform RHI's submission thread where the frame boundary occured. | GPUProfiler.h | |
| FrameNumber | uint32 | The index of the frame that just ended. | GPUProfiler.h |