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Unreal Engine C++ API Reference > Runtime > RHI > FDynamicRHI
Type | Name | Description | |
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void | RHIReadSurfaceFloatData
(
FRHITexture* Texture, |
FlushType: Flush Immediate (seems wrong) |
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void | RHIReadSurfaceFloatData
(
FRHITexture* Texture, |
FlushType: Flush Immediate (seems wrong) |