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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FDynamicRHI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RHIRead3DSurfaceFloatData
(
FRHITexture* Texture, |
FlushType: Flush Immediate (seems wrong) | DynamicRHI.h | |
virtual void RHIRead3DSurfaceFloatData
(
FRHITexture* Texture, |
FlushType: Flush Immediate (seems wrong) | DynamicRHI.h |
RHIRead3DSurfaceFloatData(FRHITexture *, FIntRect, FIntPoint, TArray< FFloat16Color > &)
Description
FlushType: Flush Immediate (seems wrong)
| Name | RHIRead3DSurfaceFloatData |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
| Include Path | #include "DynamicRHI.h" |
void RHIRead3DSurfaceFloatData
(
FRHITexture * Texture,
FIntRect Rect,
FIntPoint ZMinMax,
TArray< FFloat16Color > & OutData
)
RHIRead3DSurfaceFloatData(FRHITexture *, FIntRect, FIntPoint, TArray< FFloat16Color > &, FReadSurfaceDataFlags)
Description
FlushType: Flush Immediate (seems wrong)
| Name | RHIRead3DSurfaceFloatData |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
| Include Path | #include "DynamicRHI.h" |
| Source | /Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp |
virtual void RHIRead3DSurfaceFloatData
(
FRHITexture * Texture,
FIntRect Rect,
FIntPoint ZMinMax,
TArray< FFloat16Color > & OutData,
FReadSurfaceDataFlags InFlags
)