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Unreal Engine C++ API Reference > Runtime > RHI > FDynamicRHI
- FDynamicRHI::CancelAsyncReallocateTexture2D_RenderThread()
- FOpenGLDynamicRHI::CancelAsyncReallocateTexture2D_RenderThread()
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include | #include "DynamicRHI.h" |
Source | /Engine/Source/Runtime/RHI/Private/RHICommandList.cpp |
virtual ETextureReallocationStatus CancelAsyncReallocateTexture2D_RenderThread
&40;
class FRHICommandListImmediate & RHICmdList,
FRHITexture2D &42; Texture2D,
bool bBlockUntilCompleted
&41;