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Unreal Engine C++ API Reference > Runtime > OpenGLDrv > FOpenGLDynamicRHI
- FDynamicRHI::CancelAsyncReallocateTexture2D_RenderThread()
- FOpenGLDynamicRHI::CancelAsyncReallocateTexture2D_RenderThread()
References
Module | OpenGLDrv |
Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
Include | #include "OpenGLDrv.h" |
virtual ETextureReallocationStatus CancelAsyncReallocateTexture2D_RenderThread
&40;
class FRHICommandListImmediate & RHICmdList,
FRHITexture2D &42; Texture2D,
bool bBlockUntilCompleted
&41;